Permissions set the read/write characteristics of every file and who those files can be viewed by it’s an old system that comes from Mac OS X’s Unix underpinnings. Most software glitches on OS X are permissions-based. If you have alternative solutions or more elegant fixes, please let me know in the comments! Enter Jared We’ll start with an e-mail thread from Jared Cocken, Creative Director of The Wonderfactory, then we’ll lead into personal suggestions. It won’t be fancy, and it won’t impress the Carnegie Mellon CS crowd, but it will get the job done with minimal headache and paradox of choice. My hope is that this post somehow helps you to do exactly that. First and foremost: It need not be complicated to bulletproof (or unf*ck) your Mac.īut what if your Mac crashes or is stolen? Does that goddamn spinning beachball mean that my computer’s going to implode? Is there a simple way to sleep soundly at night? So, I put a notice out on the Internets asking for help and learned a lot about Macs in the process. Much of the world has felt the same at one point or another: “My is screwed, but I don’t even know where to start.” Cars? Computers? Health? We’re all ignorant of something, as mastering everything just isn’t an option. Alas, “ruh-roh” realizations alone do not diagnose problems, let alone fix them. I’m no computer scientist, but that seemed like an abnormally long time. It displayed “Indexing Spotlight,” with an estimated finish time of several MILLION hours. Not long ago, I went to use Spotlight (cmd + spacebar) and, well, it looked a little off. But problems do crop up, even with the venerated Macintosh. PgButtons = transform.GetChild(i).GetComponent() Public class PilgrimagePurchassManager : MonoBehaviour PilgrimagePurchassManager: using System.Collections StartCoroutine("delay_SelectOpenChapter") Public class AdventurePurchaseManager : MonoBehaviour Public void OnPurchaseFailed(Product product, PurchaseFailureReason reason)ĪdventurePurchaseManager: using System.Collections PlayerPrefs.SetString("Cash3900", "buy") PlayerPrefs.SetString("Cash7900", "buy") PlayerPrefs.SetString("Cash1900_01", "buy") ĪdventurePurchaseManager.SelectOpen_Chapter() Public void OnPurchaseComplete(Product product) PilgrimagePurchassManager = (1).GetChild(1).GetChild(3).GetComponent() GameObject obj = GameObject.Find("Canvas") ĪdventurePurchaseManager = (1).GetChild(0).GetChild(1).GetComponent() Public PilgrimagePurchassManager PilgrimagePurchassManager Public AdventurePurchaseManager AdventurePurchaseManager Code for activating the corresponding commodity button Public string PilgrID = "hisshow_vr_360_package" Public string AllChapterID = "hisshow_vr_ani_package" Public string ChapterID_06 = "hisshow_vr_ani_06" Public string ChapterID_05 = "hisshow_vr_ani_05" Public string ChapterID_04 = "hisshow_vr_ani_04" Public string ChapterID_03 = "hisshow_vr_ani_03" Public string ChapterID_02 = "hisshow_vr_ani_02" Public string ChapterID_01 = "hisshow_vr_ani_01" Public class IAPScript : GenericSingleton How can I do this? I added the corresponding payment code below UNI.T version is 2021.3.3f1Īlso, I added a script to the IAP button using OnPurchaseComplete without IStoreListener and proceeded with the payment, and I would like to recover it. The only way to find it is old ways and errors I need to add a restoration function as soon as possible. So we need to add payment restoration function, but the official document and googling don't have an accurate restoration method. However, a customer paid for the product and used it, but when I turned on the app again, the payment disappeared and the payment was proceeded again, and the window said, "It's an item I already have," and I couldn't pay. I made an Android payment system with IAP and it is currently registered in the App Store.
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